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Mobile game

Orbit Lock

Tap. Release. Lock the orbit. A physics reflex game about timing a satellite transfer between planets.

One-tap physics Progression Google Play
Type
Mobile game
Focus
One-tap physics
Status
Google Play
Get it on Google Play Soon on the App Store Back to projects
Orbit Lock space game artwork

Gameplay

Simple input, tight consequences.

Orbit Lock is built around one readable decision: release at the right moment and chain clean captures. The app layers progression through streaks, daily challenges, cosmetics, coin rewards, ads, IAP, haptics, and procedural audiovisual feedback.

Physics feel

Skia-rendered planets, orbit arcs, particles, trails, capture zones, and motion feedback.

Progression

Daily challenge, shop, skins, missions, lucky spin, ranks, streaks, and best-run moments.

Store-ready

Android Play Store artwork, feature graphic, screenshots, app icon, ads, and IAP wiring.

Modern stack

Expo SDK 54, React Native, TypeScript, Skia, AsyncStorage, ads, IAP, audio, and haptics.

Orbit Lock level gameplay screenshot Orbit Lock flight gameplay screenshot

Stack

React Native, Expo, TypeScript, Skia.

The game is structured around isolated services for rendering, persistence, ads, IAP, audio, and haptics, so the small arcade loop still feels like a complete mobile product.